

Sure that they exists in the encrypted ART.īOSS3/OVERLORD: Can't get the end of death animation sequence (2807,2808) because ofĮrrors in CON code: it seem they have added two frames at start ofĭeath sequence (including a all new frame), shifting others frames by 2,īut they forgot to update the CON code.īOSS2/CYCLOID: He misses only three frames when he's shooting from side (2732, 2737, 2747), LIZMAN: The LIZMANFEEDING animation is missing. The Magnum Pig misses also the standing frame from back (2034), but Turning towards you so fastly that I can't even get them displaying. Use the same frames as normal crouching (1744, 1745), butĪLL PIGS TYPES: Some are missing only diving frames from back (20) because they

Unused frames that have been randomly stored in the VRAM (17),īut the firing crouching animation is not missing (1749 to 1751), because he He's resume walking animation, and directly landing (I've managed to get two LIZTROOP: Can't get frames while he's attacking while flying (1726, 1727)īecause his behavior is not the same than the PC version. The frame that are displaying on the screen that mean I need to make the monster take all Unfortunately, I did not managed to get all frames for some monsters, because I can only get some are in 4bpp, using a different palette.Īs for the monsters, they use each a custom 64 colors palette. some are in 8bpp, using the same color palette than the original PC game.

Nothing (apart from some frames of monsters that I can't get). I used a program to directly get the tiles from the video memory of the PSX, so the graphicsĪnd colors should be 100% exact from the original game, I only hope I have forgotten I've finally managed to get almost of the new tiles used in the PSX version of DUKE NUKEM. Swapped CyberKeef frames when shooting chaingun/mortar according to original tile order Added several companies screens and half of loading screen Added dead pose for APlayer (randomly found in VRAM) Added missing tile (rotated tile 1200) for GATES MOTEL Added missing tile (duplicated tile 21) for NIGHTMARE ZONE Replaced *_dead monsters files with new ones with more accurate colors Replaced Lizman_dead by a complete rip of the Lizman Added two shooting frames from back for Liztroop (1703, 1704) Added a diving frame from back for Zombie Pig Added missing frames for CyberKeef which is now complete Fixed a little mistake with Overlord walking animation order But I'm afraid of not having time to remake maps, so I leave them for anyone who want to recreate the maps, or simply use them in their own mods. I finally managed to (almost) rips all of the new tiles from Total Meldown.
